[Unity]Bouncing objects
This time, I would like to bounce the object.
Prepare a cube and apply a red material as shown below.
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Add components to the prepared cube
Physics > Rigidbody.
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Then right-click in the Project and select Create > Physic Material.
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I named the Physic Material “bound” this time.
Next, with this bound selected, set the Inspector’s “Bounciness” to 1. 1 seems to be the maximum value.
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Once the “Bounciness” settings are made, select the red cube, drag and drop the bound into Inspector, and it will be applied as follows
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Now when you press play, the red cube will drop down and bounce when it hits the ground.