[Unity] Adding a Time Limit to a Game


I would like to show you how to create a time limit for the game used in the target game.

First, add a script to any object. Here, I have named the script GameManage.

Below is the content of the script.

Next, place a Canvas and place a Text in it.

Set this Text to public Text gameTime.

The script’s timeLimit is the time limit in the game (30f in this case), and gameTime.text = timeLimit.ToString(“00”) displays the remaining time in the Canvas.

– Sample –
*There may be other better methods (sweat), but please refer to them if you like. m(*…) m